headus has worked with many artists over the years. Once an object is 3D scanned, the scope to manipulate the virtual form becomes wide open.

  • Harry Pannekoek's 30cm high maquette was scanned to create flat patterns for the manufacture of a 3m high sculpture. Read about that here.
  • VJzoo's Bunny model was scanned for the production of moulds for roto-moulding manufacture. You can read more about that project here.
  • The Antony Gormley Insider's project, located at Lake Ballard in the West Australian outback, started with full body scanning the community of Menzies and another sample population from Perth. The 3D scan data was then processed by headus, according to Antony's rules, and this data was then milled in polystyrene before being cast in metal.
  • Stelarc's head scan was used to visualise his concept of the Third Ear.
  • Geoffrey Drake Brockman's Christchurch Gramma School Centenary project involved headus scanning a large sample of the school population, processing the head scan data, and then this was used by Geoff in a kinetic sculpture that used the 3D data to drive the positioning of a rod matrix.
  • Stuart Green's plaster mold was scanned, sliced and the final piece was an illuminated ovoid.
  • headus scanned Ron Gomboc's original model for the AACTOR Awards, scaled the data to 3 metres, and then CNC milled the piece in polystyrene.