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This sample is a Catmull-Clark subdivision surface that has been fitted to the Killeroo 3D scan using CySlice. UVs were then created within UVLayout, and finally displacement maps have been extracted from the dense 3D scan mesh using CySlice.
Because of the density of the scan mesh, we chose to split the UVs across 2 tiles to reduce the pixel dimensions of the displacement maps. Below is a range of displacement maps at different resolutions and pixel depths; use the best that your rendering software can handle. Below you will also find a Renderman standard RIB scene with shaders and Aqsis test render. Please follow this link for important additional technical details on these displacement maps.
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