| | Patches: Polymesh Surfaces | |
New in v3 is the ability to fit ordered polymesh (Poly) surfaces.
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| Figure 102. Poly Mode |
| (1) | Build a SUBD surface, adding Fit points where required to get a smooth surface. |
| (2) | Assign texture map parameters and build the UVs as you normally would for a SUBD surface. You can also export the SUBD surface to set UVs in some other application, then bring the surface back in. |
| (3) | Render out the maps. |
| (4) |
Convert the SUBD surface to a Poly surface by clicking on the
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The SUBD surface is a physical representation of the smooth appearing surface you'll get when phong shading the polymesh. Texture maps, and in particular bump/normal maps, calculated directly from the Poly surface would be all faceted looking, which you certainly don't want.
Use of v3
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